> For the complete documentation index, see [llms.txt](https://docs.beamable.network/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.beamable.network/project-documentation/readme/references.md).

# References

&#x20;1\. Radoff, Jon (4 January 2024). “Games and Attention: the Economics,” <https://meditations.metavert.io/p/games-and-attention-the-economics>

&#x20;2\. NewZoo (2024), “Global Games Market Report 2023,” <https://newzoo.com/resources/trend-reports/newzoo-global-games-market-report-2023-free-version>

3. Rousseau, Jeffry (29 April 2024). “Fallout TV Show amassed 65 million viewers in its first two weeks,”  <https://www.gamesindustry.biz/fallout-tv-show-amassed-65-million-viewers-in-its-first-two-weeks>
4. Steam Games Release by Year (2024), <https://steamdb.info/stats/releases/>
5. Knezovic, Andrea (June 11, 2024). “Mobile Gaming Statistics,” <https://www.blog.udonis.co/mobile-marketing/mobile-games/mobile-gaming-statistics>
6. Griffin Gaming Partners, “2023 Game Development Report,” p. 10, <https://griffingp.com/wp-content/uploads/2024/02/2023-Game-Development-Report.pdf>
7. Ibid
8. Wilson, Chris (21 January 2024). “Revealed: The Trust Cost of Building Your Own Backend,” Metaplay, <https://metaplay.io/blog/the-true-cost-of-building-your-own-backend>
9. Radoff, Jon (25 May 2023). “75 Lessons Learned from Live Game Development,” <https://meditations.metavert.io/p/75-lessons-learned-from-live-game>
10. Griffin, “2023 Game Development Report,” p. 36
11. Microsoft, (10 May 2023). “PlayFab Release Notes 2015,” <https://learn.microsoft.com/en-us/gaming/playfab/release-notes/2015>
12. Lunden, Ingrid (5 March 2018). “Amazon confirms that it has acquired Gamesparks,” TechCrunch, <https://techcrunch.com/2018/03/05/amazon-confirms-that-it-has-acquired-gamesparks/>
13. Sackenheim, Shawn (15 January 2022). “Gamesparks Service to End in September, Potential Threat to Thousands of Titles,” Delisted Games, <https://delistedgames.com/gamesparks-service-to-end-in-september-potential-threat-to-thousands-of-titles/>
14. Beamable Blog (11 February 2022). “Beamable 1.0 Launch,” <https://beamable.com/blog/beamable-release-unity-sdk-1-0->0
15. Kirwin, Troy and Lai, Jonathan (13 December 2023). “Unbundling the Game Engine: The Rise of Next Generation 3D Creation Engines,” <https://a16z.com/unbundling-the-game-engine/>
16. Video Game Insights (9 April 2024). “State of Free to Play on Steam in 2024,” p. 10, <https://vginsights.com/insights/article/state-of-free-to-play-on-steam-in-2024-industry-report>
17. Radoff, Jon (18 Jan 2023). “The Direct from Imagination Era has Begun,” <https://meditations.metavert.io/p/the-direct-from-imagination-era-has-begun-8a01244b75>
18. Griffin, “2023 Game Development Report,” p. 36
19. Griffin, “2023 Game Development Report,” p. 32
20. Radoff, Jon (18 Jan 2023). “The Direct From Imagination Era Has Begun,” <https://meditations.metavert.io/p/the-direct-from-imagination-era-has-begun-8a01244b75>
21. Pahl, Claus and Jamshidi, Pooyan (2016). “Microservices: a Systematic Mapping Study,” <https://www.scitepress.org/PublishedPapers/2016/57855/57855.pdf>
22. &#x20;Kassab, Sami and Gala, Salvador (5 January 2024). “State of DePIN, <https://messari.io/report-pdf/f125632168e9a04e016fe43bc551f412389eda4f.pdf>
23. Beamable (17 March 2022). “Architecture for Scalable, Reliable and Efficient Game Operations,” <https://beamable.com/blog/beamable-releases-technical-white-paper>
24. Newman, Sam (2021). “Building Microservices,” O’Reilly Media
25. Merkel, Dirk (2014). “Docker: Lightweight Linux Containers for Consistent Development and Deployment”, Linux Journal, <https://www.seltzer.com/margo/teaching/CS508.19/papers/merkel14.pdf>
26. Sykes, Edward R. and DiVito, Alec, (30 April 2024). “An objective comparison of two prominent virtual actor frameworks: Proto.Actor and Orleans,” International Journal of Communication Networks and Distributed Systems, Vol. 30, No. 3, <https://www.inderscienceonline.com/doi/abs/10.1504/IJCNDS.2024.138217>
27. Gennaro, Rosario; Gentry, Craig; Parno, Bryan (31 August 2010). Non-Interactive Verifiable Computing: Outsourcing Computation to Untrusted Workers. [doi](https://en.wikipedia.org/wiki/Doi_\(identifier\)):[10.1007/978–3–642–14623–7\_25](https://doi.org/10.1007%2F978-3-642-14623-7_25).
28. Radoff, Jon, (11 June 2024). “Decentralized Game Infrastructure,” <https://meditations.metavert.io/p/decentralized-game-infrastructure>


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